Key Features
- Learn how to build a game engine–like skeleton application using a modern graphics API
- Explore compute shaders, visual selection, UI creation, visual programming, configuration file handling, collision detection, behavior controls, and more
- Create your own virtual world with naturally acting inhabitants
- Purchase of the print or Kindle book includes a free PDF eBook
Who this book is for
This book is for experienced C++ developers, game programmers, and character animators who already have basic knowledge of character animation but are curious to learn more. The book assumes advanced C++ knowledge and is ideal for those eager to delve into advanced animation techniques and create interactive virtual worlds.