Key Features
- Build real-time 2D and 3D games using C++ with practical, executable examples
- Gain proficiency in game programming domains like AI pathfinding, camera systems, animation, and rendering effects
- Boost runtime efficiency with object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systems
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Who this book is for
This book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you're starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.